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Amid layoffs, Blizzard won’t release a “major” new game in 2019

Amid layoffs, Blizzard won’t release a “major” new game in 2019

Enlarge reader comments 27 with 21 posters participating Share this story Share on Facebook Share on Twitter Share on Reddit Further ReadingActivision-Blizzard lays off 775 people after “record results in 2018”Blizzard fans are going to have to wait a little bit longer for any major new titles from the company. In a conference call accompanying…


Amid layoffs, Blizzard won’t release a “major” new game in 2019

Blizzard fans are going to have to wait a little bit longer for any major new titles from the company. In a conference call accompanying yesterday’s quarterly earnings announcement (where the company announced record resultsand significant layoffs), Activision Blizzard CFO Dennis Durkin said the company is “not planning a major frontline release for Blizzard in 2019,” and it expects “materially lower financial performance” for the developer in the coming year.

That doesn’t mean Blizzard will be taking the year off, of course. The company will be diving into its past catalog for previously announced releases likeWorld of Warcraft ClassicandWarcraft 3: Reforged, both coming later this year. Continuing games likeOverwatchandHearthstonewill also see their usual slate of regular content updates.

But Durkin’s statement makes it clear we’ll have to wait until 2020 for any truly new titles from Blizzard. That includesthe recently announced mobileDiablo Immortaland any other PC or console-basedDiablotitles. It also means no newWorld of Warcraftexpansion is expected for the year—Durkin specifically used 2018’sBattle for Azerothexpansion as a contrast with the 2019 slate.

A rebuilding year

Financially, it might not be a great time for Blizzard to be going relatively fallow. In the call, Activision Blizzard Chief Operating Officer Coddy Johnson noted that, while games likeHearthstoneandOverwatchcontinue to see growth in raw player numbers, both of those games showed declines in net in-game bookings (i.e. the total amount of money those players are willing to spend on continuing content). That’s a trend that “will take time to stabilize and return to growth,” Durkin added, which is why Blizzard is expected to drive the “majority” of expected revenue declines Activision-wide in 2019.

Blizzard has also struggled with a number of high-profile executive departures recently. Blizzard co-founder and CEO Mike Morhaimeleft the company in October,and CFO Amrita Ahujaleft last monthafter joining the company in early 2018. Kotaku hasrecently reportedthat Activision has taken an increasingly hands-on role with the management of Blizzard, which had operated relatively independently since the gaming giantsmerged in 2007.

Looking past 2019, though, Durkin is optimistic that “Blizzard’s pipeline of PC, console, and mobile content is richer than ever.” Activision says it’s planning to increase the number of developers working on its major franchises—includingOverwatch,Warcraft,Hearthstone, andDiablo—by 20 percent in the coming year. Those new resources will help with “several PC and console releases” for after 2019, including “other Warcraft games” and “several projects underway for the [Diablo] franchise” Johnson said.

For now, though, Blizzard is a long way from its prolific 2010 to 2016 period, which saw five major games (Starcraft II,Diablo III,Hearthstone,Heroes of the Storm, andOverwatch) launch in a seven-year span. Then again, considering that Blizzard focused pretty exclusively onWorld of Warcraftexpansions for the seven years before that, maybe we shouldn’t be too surprised.

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